Houdini Essential Training
With Scott Pagano
Liked by 991 users
Duration: 7h 44m
Skill level: Beginner + Intermediate
Released: 6/23/2017
Course details
There's a multitude of tools for 3D content creation on the market, and each has its own advantages and merits. Houdini—a leading package for 3D content creation—offers a procedural workflow that allows for powerful experimentation, system reusability, and overall process efficiency in building an array of assets and animations.
While known for its VFX strengths, Houdini has powerful tools for end-to-end 3D production for projects ranging from photorealistic visual effects to stylized motion graphics. In this course, Scott Pagano starts from the ground up to provide you with a solid foundation in Houdini. First, he takes you through the interface, covering topics such as global animation options, nomenclature, and viewport and display nodes. Next, he covers core geometry and animation concepts, followed by lighting, shading, and rendering techniques using the Houdini Mantra renderer. Once you have those primary 3D skills under your belt, Scott moves on to particles and volumes—some of the package's most lauded strengths. He wraps up with an overview of the package's compositing context, where you can create procedural imagery useful for processes across all contexts.
While known for its VFX strengths, Houdini has powerful tools for end-to-end 3D production for projects ranging from photorealistic visual effects to stylized motion graphics. In this course, Scott Pagano starts from the ground up to provide you with a solid foundation in Houdini. First, he takes you through the interface, covering topics such as global animation options, nomenclature, and viewport and display nodes. Next, he covers core geometry and animation concepts, followed by lighting, shading, and rendering techniques using the Houdini Mantra renderer. Once you have those primary 3D skills under your belt, Scott moves on to particles and volumes—some of the package's most lauded strengths. He wraps up with an overview of the package's compositing context, where you can create procedural imagery useful for processes across all contexts.
Skills you’ll gain
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Meet the instructor
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5 star 78% -
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Contents
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Navigation1m 36s
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(Locked)
Viewport and display modes3m 10s
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Panes3m 2s
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Desktops2m 45s
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Preferences2m 57s
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Display options and visualizers3m 7s
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Global animation options2m 7s
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Nomenclature3m 30s
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Network view7m 54s
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Node flags6m 36s
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Geometry spreadsheet2m 51s
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Tree view1m 55s
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Shelf Tools2m 56s
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Object vs. suface context4m 14s
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Geometry types5m 38s
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Viewing standard attributes3m 12s
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Selection3m 2s
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Grid and snapping2m 26s
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Basic box up modeling4m 3s
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Polysplit and edge loops6m 18s
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Clip and mirror3m 36s
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Polybevel and divide4m 52s
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Curve SOP3m 6s
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UV unwrap3m 31s
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Creating groups6m 31s
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Creating attributes7m 49s
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Copy SOP2m 43s
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Copy SOP with template attributes4m 39s
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Copy SOP with stamping6m 55s
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Packed feometry4m 59s
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Geometry with VDBs4m 1s
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VOP SOP6m 42s
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Subnetworks7m 46s
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Caching geometry5m 19s
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Export Alembic4m 51s
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Import Alembic2m 4s
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Keyframes3m 22s
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Animation editor3m 16s
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CHOP networks6m 57s
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Expressions in parameters3m 49s
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Noise and filtering7m 3s
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Copy stamp channels8m 9s
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Apply copy stamp channels7m 50s
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Channel SOP3m 23s
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Importing animation into CHOPS4m 23s
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Cache animation data2m 23s
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Cameras7m 2s
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Flipbooks3m 43s
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Mplay2m 43s
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IPR rendering5m 5s
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Basic mantra settings5m 58s
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Mantra quality settings12m 1s
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Render passes, AOV4m 44s
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Open GL ROP2m 57s
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Geometry ROP1m 49s
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FBX ROP1m 55s
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Alembic ROP2m 26s
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Rigid body dynamics setup4m 49s
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Adding objects to the simulation3m 21s
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Changing dynamic object types2m 46s
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Collision geometry fundamentals5m 49s
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Refining dynamics network8m
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RBD active node4m 57s
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Caching simulation results5m 46s
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Applying lo-res sim to hi-res geometry9m 43s
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Wire simulation setup7m 54s
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Refining wire simulation6m 42s
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Deforming geometry with wires6m 34s
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Creating velocity attribute on objects4m 4s
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Emitting particles from objects4m 33s
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Emitting particles from attributes6m 15s
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Refining particle simulation3m 43s
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Caching particles3m 55s
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Post-simulation color modification8m 48s
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Rendering particles5m 11s
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(Locked)
What’s included
- Practice while you learn 2 exercise files
- Learn on the go Access on tablet and phone