V-Ray 5 for 3ds Max Essential Training
With Brian Bradley
Liked by 124 users
Duration: 6h 35m
Skill level: Beginner
Released: 2/26/2021
Course details
Get up and running with the V-Ray 5 rendering engine inside 3ds Max. In this course, instructor Brian Bradley shows how to extend the range of 3ds Max using the many state-of-the-art tools and features found in this edition of the powerful rendering solution. Brian kicks off the course by covering several new tools included in V-Ray 5.1, including the Chaos Cosmos asset library and the new V-Ray camera lister. He then dives into critical V-Ray concepts, including materials, image sampling, maps, and lighting, as well as how to create in-camera effects such as depth of field and motion blur. Plus, he shows how to easily add lifelike effects to your 3D models using FX tools such as VRayFur.
Skills you’ll gain
Earn a sharable certificate
Share what you’ve learned, and be a standout professional in your desired industry with a certificate showcasing your knowledge gained from the course.
Learning
LinkedIn Learning
Certificate of Completion
-
Showcase on your LinkedIn profile under “Licenses and Certificate” section
-
Download or print out as PDF to share with others
-
Share as image online to demonstrate your skill
Meet the instructor
Learner reviews
4.7 out of 5
The overall rating is calculated using the average of submitted ratings. Ratings and reviews can only be submitted when non-anonymous learners complete at least 40% of the course. This helps us avoid fake reviews and spam.
-
5 star 78% -
4 star 17% -
3 star 3% -
2 star 3% -
1 star 0%
Contents
-
-
(Locked)
Introduction and software versions used1m 36s
-
(Locked)
Chaos Cosmos asset library8m 21s
-
(Locked)
VFB: Pixel-perfect masks4m 26s
-
Mat updates: Fog and translucency6m 29s
-
(Locked)
Material override updates2m 28s
-
(Locked)
Progressive caustics mode4m 41s
-
(Locked)
VFB: Separate render channels improvements3m 42s
-
(Locked)
The new V-Ray camera lister2m 56s
-
(Locked)
Multiple additive dome lights3m 21s
-
(Locked)
The Intel denoiser4m 5s
-
(Locked)
Render elements: Coat and sheen4m 33s
-
(Locked)
Render elements: Ambient occlusion5m 27s
-
(Locked)
-
-
(Locked)
New Frame Buffer overview4m 11s
-
(Locked)
Light mixing: Part 13m 56s
-
(Locked)
Light mixing: Part 27m 25s
-
Color correction and layered compositing3m 54s
-
(Locked)
Using the History tool4m 49s
-
(Locked)
Interactive lens effects2m 18s
-
(Locked)
Asset Browser and Material Library7m 20s
-
(Locked)
Material presets and previews3m 57s
-
(Locked)
Coat and sheen layers5m 6s
-
(Locked)
UVWRandomizer map4m 31s
-
(Locked)
Light Path Expressions workflow6m 13s
-
(Locked)
ACES primer4m 34s
-
(Locked)
Native ACEScg support6m
-
(Locked)
-
-
(Locked)
Overview of V-Ray lighting tools3m 7s
-
(Locked)
Understanding GI in V-Ray7m 23s
-
(Locked)
GI engine: Brute Force3m 10s
-
(Locked)
GI engine: IM and LC5m 36s
-
(Locked)
Working with Plane and Disc lights4m 39s
-
(Locked)
The V-Ray Sun and Sky6m 3s
-
IES light4m 59s
-
(Locked)
Dome4m 10s
-
(Locked)
Mesh light5m 29s
-
(Locked)
The V-Ray Light material2m 52s
-
(Locked)
The GI environment control3m 46s
-
(Locked)
-
-
(Locked)
Introduction to materials in V-Ray3m 51s
-
(Locked)
The V-Ray material4m 47s
-
(Locked)
Metal and rough workflow in V-Ray5m 25s
-
(Locked)
The alSurface material4m 41s
-
(Locked)
Car Paint version 23m 30s
-
(Locked)
The Hair material4m 37s
-
(Locked)
The Override material5m 18s
-
(Locked)
The VRmat material4m 38s
-
(Locked)
The SSS2 material: Part 15m 46s
-
(Locked)
The SSS2 material: Part 23m 50s
-
(Locked)
MDL materials4m 47s
-
(Locked)
-
-
(Locked)
Image sampling3m 33s
-
(Locked)
Using the progressive sampling engine3m 21s
-
(Locked)
Working with bucket sampling4m 23s
-
(Locked)
The sampling rate element4m 16s
-
(Locked)
Using the Denoiser3m 22s
-
(Locked)
Fixing super bright sampling problems3m
-
(Locked)
Resumable rendering5m 22s
-
(Locked)
V-Ray IPR modes: Part 15m 43s
-
(Locked)
V-Ray IPR modes: Part 23m 53s
-
(Locked)
-
-
(Locked)
Physical Camera setup4m 26s
-
(Locked)
Physical Camera controls5m
-
(Locked)
Point and shoot controls5m 19s
-
(Locked)
Creating a motion blur effect3m 45s
-
(Locked)
Depth of field4m 36s
-
(Locked)
Controlling exposure4m 38s
-
(Locked)
Using exposure values in V-Ray4m 22s
-
(Locked)
Perspective correction3m 49s
-
(Locked)
Rendering panoramas5m 22s
-
(Locked)
What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone