From the course: SketchUp: Rendering with V-Ray 3
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Making colored and frosted glass - SketchUp Tutorial
From the course: SketchUp: Rendering with V-Ray 3
Making colored and frosted glass
- [Instructor] Having seen how we can use the generic material NV rate to create a basic glass shader, what we want to do now is take a look at how we would go about adding a bit of extra complexity to that by creating both colored and frosted variants of the material. Of course one thing we don't need to do is reinvent the proverbial wheel by creating a new glass material from scratch. Why do that when we already have a perfectly good jumping off point in the form of the basic glass material that we created in the previous exercise. In the materials list, then, let's right-click on the basic glass entry, and use the duplicate command to create a copy of it. Let's straightaway rename it by double clicking on it, and calling it "colored_glass." Finally, we can apply the material to both pieces of the shade of our geometry. Now, of course, if we took a render at this point, we would simply reproduce the image that we ended up with at the conclusion of the previous exercise, which is not…
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Contents
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(Locked)
Using the Materials UI3m
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Introduction to V-Ray materials, part 13m 49s
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Introduction to V-Ray materials, part 24m 26s
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Introduction to V-Ray materials, part 33m 50s
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Creating diffuse surfaces3m 31s
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Adding reflectivity3m 41s
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Creating glass3m 39s
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Making colored and frosted glass4m 5s
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Creating a translucency effect4m 23s
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Understanding color on the SSS material5m 15s
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Tweaking the SSS effect3m 39s
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A look at the hair material3m 28s
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Using the car paint material3m 12s
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The wrapper material3m 47s
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The V-Ray material library3m 4s
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Using VRmats2m 50s
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