From the course: Houdini: Particles
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POP Kill - Houdini Tutorial
From the course: Houdini: Particles
POP Kill
- [Instructor] Next up, we're gonna use two POP Kill nodes just to kill any particles that go outside what we wanna see. So what I'm gonna do is, I'm gonna go POP Kill. And first, lemme close this parameter window up just a little bit. We're gonna go use the bounding part of the POP Kill options here. We're gonna change the bounding type to bounding object. And I'm gonna enable it. And you can see, I have a path here to grab a SOP. So I'm gonna go up to our ground, and you can see, we have an out four particle Kill SOP that we'd created. And this was the ground version that was just slightly transformed down on the y. So, I'm gonna say accept. And you can see, we have all these different guides going on. So I'm gonna go up to POP collision detect and then turn off its guide. So now, we're just looking a the guide for the POP Kill. If I turned that off, we'd see nothing. Okay, so now, let's look at the output of the simulation. So now, anything that now intersects with this POP Kill…
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Contents
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Scene overview3m 16s
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(Locked)
Create a particle source object5m 3s
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(Locked)
Create particle sim3m 30s
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(Locked)
POP Source nodes3m 29s
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(Locked)
POP Collision Detect3m 19s
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(Locked)
POP Drag, Wind, and Color2m 16s
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(Locked)
POP Kill2m 45s
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(Locked)
Cache particles3m 20s
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(Locked)
Create Cd and alpha 14m 25s
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(Locked)
Create Cd and alpha 24m 46s
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(Locked)
Final prep2m 32s
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(Locked)
Final render2m 20s
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